Thursday, September 24, 2009

Blender for Dummies

9/24/2009 10:59:00 PM |

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Blender is an extremely complex program used for the even more complex task of producing high quality 3D models and animations. As such, there’s no way I could cover every single feature and button in Blender within a mere 400 pages. For that, I recommend you refer to the very excellent online documentation available through Blender’s Web site at wiki.blender.org.

The purpose of this book is to bring you up to speed on working in 3D space with Blender so you can start bringing your ideas to life as soon as possible. To that end, I focus on introducing you to the fundamental “Blender way” of working. Not only do I show you how something is done in Blender, but I often take the time to explain why things are done a certain way. This approach should hopefully put you on the fast track to making awesome work and also allow you to figure out new parts of Blender on your own when you come across them.

You’ll notice throughout the book that I frequently make reference to the Blender community. Blender’s user community is probably one if its most valuable assets, and I would be remiss to neglect bringing it up. Not only do many members of the community create great work, but they also write new code for Blender, write and edit documentation, and help each other improve. And understand that when I use the word “we” in reference to the community, I include you in that as well. As of right now, you are a Blenderhead: a fellow Blender user and therefore a member of our community.

It’s worth mentioning here that Blender is a truly cross-platform program, running on Linux, Windows, Macintosh, and even variants of the Unix operating system. Fortunately, not much in Blender differs from one platform to another. However, for the few things that are different, I’ll be sure to point them out for you.

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